Assigning Victory Points

Assigning Victory Points

In this article, Kevin discusses the factors that need to be considered when assigning VPs for a game, using the upcoming Arcis-sur-Aube as an exam...

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Historical Arguments

Historical Arguments

Designers and authors need to be careful not to let personal biases affect their interpretation of historical events. Read more here.

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Designer's Notes

Designer's Notes

At Arcis sur Aube, the last gasp of Napoleon’s Empire, the French Army is a sock puppet, and his campaign is running on fumes. By this time he’s a...

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On Morale

On Morale

The term "Morale" covers more than one concept. In designing a game, you need to distinguish exactly what you are modeling, and how best to do it. ...

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Remembering John Prados

Remembering John Prados

Kevin Zucker remembers the late John Prados. Read Part I here.  Read Part II, "Prados in NY" here.  Read Part III, "John Prados -- Archive Rat" here.

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Does This Look Familiar?

Does This Look Familiar?

This box was used by Napoleon to maintain the orbat information on the Austrian armies in Germany and Italy in 1805. It blew me away when I saw it ...

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Thunderstorms

Thunderstorms

Read about the design intent behind Thunderstorm effects in The Library of Napoleonic Battles series. Download the article here.

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