Simulating the Battle of Fère-Champenoise
In this post, Kevin discusses the design challenges posed when simulating the battle of Fère-Champenoise, which took place during the last days of ...
Read moreIn this post, Kevin discusses the design challenges posed when simulating the battle of Fère-Champenoise, which took place during the last days of ...
Read moreKevin Zucker looks back at the year he worked for Avalon Hill. Read about it here.
Read moreIn this article, Kevin discusses the factors that need to be considered when assigning VPs for a game, using the upcoming Arcis-sur-Aube as an exam...
Read moreDesigners and authors need to be careful not to let personal biases affect their interpretation of historical events. Read more here.
Read moreAt Arcis sur Aube, the last gasp of Napoleon’s Empire, the French Army is a sock puppet, and his campaign is running on fumes. By this time he’s a...
Read moreKevin Zucker remembers the late John Prados. Read Part I here. Read Part II, "Prados in NY" here. Read Part III, "John Prados -- Archive Rat" here.
Read moreWhat may seem like a good rule isn't always a playable one. See Kevin's thoughts on that here.
Read moreKevin Zucker discusses how creating a game differs from creating an historical document. Read his post here.
Read moreThis box was used by Napoleon to maintain the orbat information on the Austrian armies in Germany and Italy in 1805. It blew me away when I saw it ...
Read moreKevin Zucker discusses his time working for SPI in New York City in an article you can download here.
Read moreRead about the design intent behind Thunderstorm effects in The Library of Napoleonic Battles series. Download the article here.
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