
BUT IT'S NOT YET HELL
Every game has rules. Some of the most important rules are implicit. You accept them merely deciding to play the game…
Read moreEvery game has rules. Some of the most important rules are implicit. You accept them merely deciding to play the game…
Read moreMost people are just trying to be okay. They desire nothing more than to dissolve into the herd and become indistinguishable from the mass—
Read moreThe Dresden walls had been partially demolished beginning in 1809. George Nafziger says the walls were in "rather poor condition," not compatible w...
Read moreI had just designed Napoleon's Last Battles and wanted a larger scale, to show how battles got set-up. I chose 1814 as the campaign "next to" Water...
Read moreA graduate of the Imperial Japanese Naval Academy in 1922, Lt. Toshikazu Ohmae stepped onto the pier at Dublon Island, at Truk Atoll. He looked aro...
Read moreJack Greene was a game designer and publisher, owner of Quarterdeck International, inducted into the Charles S. Roberts Hall of Fame in 1990. His d...
Read moreDevising Victory Conditions is one of the most complex tasks faced by any game designer. This stage is usually the last step of development, well a...
Read moreDrawing on our previous experience of TLNB, I've come across some quite interesting aspects that I'd like to discuss with you. Thank you very much ...
Read moreThe physical system available to the wargame designer is the single greatest limiting factor on his design... But the graphic designer can help the...
Read moreFive maps, three of which go together to create one 66” x 34” playing area for the Katzbach Campaign. One of our playtesters remarked: “I tell ya, ...
Read moreIt is no exaggeration to state that without the work of Col. John R. Elting, there would be no Zucker Napoleonic wargames. In particular, his work...
Read moreThis is a misleading term that many gamers crack their heads on. Instead of trying to imagine exactly what this animal called a “Zone of Control” w...
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