
Kevin Zucker Interview 1997
I had just designed Napoleon's Last Battles and wanted a larger scale, to show how battles got set-up. I chose 1814 as the campaign "next to" Water...
Read moreI had just designed Napoleon's Last Battles and wanted a larger scale, to show how battles got set-up. I chose 1814 as the campaign "next to" Water...
Read moreJack Greene was a game designer and publisher, owner of Quarterdeck International, inducted into the Charles S. Roberts Hall of Fame in 1990. His d...
Read moreThe physical system available to the wargame designer is the single greatest limiting factor on his design... But the graphic designer can help the...
Read moreFive maps, three of which go together to create one 66” x 34” playing area for the Katzbach Campaign. One of our playtesters remarked: “I tell ya, ...
Read moreIt is no exaggeration to state that without the work of Col. John R. Elting, there would be no Zucker Napoleonic wargames. In particular, his work...
Read moreThis is a misleading term that many gamers crack their heads on. Instead of trying to imagine exactly what this animal called a “Zone of Control” w...
Read moreOSG ARCHIVES I ran across this writing about OSG from 2003. It still rings true, I think... KZ ...
Read moreThe term “Playability” is generally used without elaboration as if everyone knows what it means. This article looks at what constitutes Playability.
Read moreReview by Adam Starkweather Appearing in Paper Wars #49 Kevin Zucker, one of the patriarchs of our hobby, has been quietly designing games that rep...
Read moreThere are two kinds of cavalry charge in the TLNB universe. Only one of them is termed "Cavalry Charge." 1) All cavalry including light cavalry alw...
Read moreAny player will tell you how quickly he usually discovers whether a game has been properly playtested. A well-tested game makes the difference wh...
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