Operational-Level System
2 days per turn • 2 miles per hex • 1,000 men per Strength Point

Napoleon at Bay, 1st Edition (1978), 2nd Edition (1984), 3rd Edition (1997)

Napoleon at Bay Expansion Kit (2020)

Bonaparte In Italy, 1st Edition (1979), 2nd Edition (2000), 3rd Edition (2027)

Highway to the Kremlin (5X Series) 1st Edition (2001), 2nd Edition (2021)

Napoleon at the Crossroads, 1813 (2X Series) (2006)

The Habit of Victory, 1807 (2X Series) (2007)

Each game in this series covers an entire campaign of 10 days up to three months or more. All movement is hidden, with only the flags showing on the map. Only the hidden leaders appear on the map; combat units are kept on an off-map Organization Display.

The Administrative and Supply rules show the effects of long periods of a campaign. The Administrative Rules regulate the pace of activities, through their effect on March Attrition and Communications: as the Line of Communications increases in length, the APs Received drop off, and if the Line of Communications is broken, no new APs can be added.

The Center of Operations is a critical piece; there is only one per army. The LOC is traced from the Supply Source to this piece. It is the center of Administration on the map, and its function is to convert the stock of APs, when needed, to Movement Commands. However, the more the AP stock is depleted, the greater will be the March Attrition suffered by the army. March Attrition is simply a non-combat loss of Combat Strength by the units on the Organization Display; it will serve to limit the length of marches.

Movement Commands are used to set the armies marching. Each force must either receive a Movement Command (if within Dispatch Distance of the Center of Operations) or attempt to move under its own Initiative, which is resolved by a die roll. A Player may expend an additional Movement Command for a Force, enabling it to make an Extended March of up to 4 Movement Points, while Forced March occurs in a separate Forced March Phase during the Enemy Player Turn, under Initiative.

The Leadership rules govern everything having to do with the constitution of a Force on the map. Each Force is commanded by one Leader, who may have subordinate Leaders in his force, depending upon his Command Span and how much of that number is taken up by the other Leaders' Subordination Ratings. By this means, the Size of the Force is limited and the size, so determined, has an effect on how much Attrition the force will suffer. The Movement rules explain how a force expends Points from its Movement Allowance; these expenditures vary with the Terrain Type, each of which has its own MP cost. The ultimate Distance of March (the number of MPs expended in one Phase) will help determine how much March Attrition that force suffers.

Intelligence gathering, scouting and screening is performed by vedettes, which represent light cavalry in patrolling mode, spread widely across the terrain. Vedettes can also impersonate an army, so they can be used to confound the enemy as to your real intentions.

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