
Kevin Zucker Interview 1997
I had just designed Napoleon's Last Battles and wanted a larger scale, to show how battles got set-up. I chose 1814 as the campaign "next to" Water...
Read moreI had just designed Napoleon's Last Battles and wanted a larger scale, to show how battles got set-up. I chose 1814 as the campaign "next to" Water...
Read moreThe physical system available to the wargame designer is the single greatest limiting factor on his design... But the graphic designer can help the...
Read moreFive maps, three of which go together to create one 66” x 34” playing area for the Katzbach Campaign. One of our playtesters remarked: “I tell ya, ...
Read moreIn this post, Kevin discusses how striving for air-tight rules can be counter-productive.
Read moreAt Arcis sur Aube, the last gasp of Napoleon’s Empire, the French Army is a sock puppet, and his campaign is running on fumes. By this time he’s a...
Read moreWhat may seem like a good rule isn't always a playable one. See Kevin's thoughts on that here.
Read moreKevin Zucker discusses how creating a game differs from creating an historical document. Read his post here.
Read moreThe focus of Napoleonic warfare was on maneuver, not mass casualty. Download the article here.
Read moreOSG ARCHIVES I ran across this writing about OSG from 2003. It still rings true, I think... KZ ...
Read moreA large and vocal minority think our games should run according to history, and are willing to put up with special rules that force the game into a...
Read moreI have played boardgames (mostly wargames) since 1978. Some games stand the passage of time better than others, as taste and life evolve. What h...
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