Assigning Victory Points

Assigning Victory Points

In this article, Kevin discusses the factors that need to be considered when assigning VPs for a game, using the upcoming Arcis-sur-Aube as an exam...

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Historical Arguments

Historical Arguments

Designers and authors need to be careful not to let personal biases affect their interpretation of historical events. Read more here.

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Designer's Notes

Designer's Notes

At Arcis sur Aube, the last gasp of Napoleon’s Empire, the French Army is a sock puppet, and his campaign is running on fumes. By this time he’s a...

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On Morale

On Morale

The term "Morale" covers more than one concept. In designing a game, you need to distinguish exactly what you are modeling, and how best to do it. ...

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Remembering John Prados

Remembering John Prados

Kevin Zucker remembers the late John Prados. Read Part I here.  Read Part II, "Prados in NY" here.  Read Part III, "John Prados -- Archive Rat" here.

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