


The Designer Proposes, the Developer Disposes
What may seem like a good rule isn't always a playable one. See Kevin's thoughts on that here.
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Misconceptions of Design
Kevin Zucker discusses how creating a game differs from creating an historical document. Read his post here.
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The Zen of Game Design
Kevin Zucker discusses his time working for SPI in New York City in an article you can download here.
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Thunderstorms
Read about the design intent behind Thunderstorm effects in The Library of Napoleonic Battles series. Download the article here.
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The Meat Grinder Syndrome
The focus of Napoleonic warfare was on maneuver, not mass casualty. Download the article here.
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What are we trying to accomplish here?
OSG ARCHIVES I ran across this writing about OSG from 2003. It still rings true, I think... KZ ...
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What is Playability?
The term “Playability” is generally used without elaboration as if everyone knows what it means. This article looks at what constitutes Playability.
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WARGAME DESIGN VOL. V, Nr. 2
In the next issue... Ricochet Fire and LOS: The Gunner's View In the article (click above to view/download) I explain why bombardment cannot be ef...
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Design Files: Scenario Design
A large and vocal minority think our games should run according to history, and are willing to put up with special rules that force the game into a...
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Division Generals in TLNB
by Vincent HOLUB In TLNB there are three types of leaders:The commanders, officers, and a blend, officer-commanders. Through their historical comma...
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WHAT IS A CAVALRY CHARGE?
There are two kinds of cavalry charge in the TLNB universe. Only one of them is termed "Cavalry Charge." 1) All cavalry including light cavalry alw...
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