
Designer's Notes
At Arcis sur Aube, the last gasp of Napoleon’s Empire, the French Army is a sock puppet, and his campaign is running on fumes. By this time he’s a...
Read moreAt Arcis sur Aube, the last gasp of Napoleon’s Empire, the French Army is a sock puppet, and his campaign is running on fumes. By this time he’s a...
Read moreWhat may seem like a good rule isn't always a playable one. See Kevin's thoughts on that here.
Read moreKevin Zucker discusses how creating a game differs from creating an historical document. Read his post here.
Read moreKevin Zucker discusses his time working for SPI in New York City in an article you can download here.
Read moreRead about the design intent behind Thunderstorm effects in The Library of Napoleonic Battles series. Download the article here.
Read moreThe focus of Napoleonic warfare was on maneuver, not mass casualty. Download the article here.
Read moreOSG ARCHIVES I ran across this writing about OSG from 2003. It still rings true, I think... KZ ...
Read moreThe term “Playability” is generally used without elaboration as if everyone knows what it means. This article looks at what constitutes Playability.
Read moreIn the next issue... Ricochet Fire and LOS: The Gunner's View In the article (click above to view/download) I explain why bombardment cannot be ef...
Read moreA large and vocal minority think our games should run according to history, and are willing to put up with special rules that force the game into a...
Read moreby Vincent HOLUB In TLNB there are three types of leaders:The commanders, officers, and a blend, officer-commanders. Through their historical comma...
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