Assigning Victory Points

Assigning Victory Points

In this article, Kevin discusses the factors that need to be considered when assigning VPs for a game, using the upcoming Arcis-sur-Aube as an exam...

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Designer's Notes

Designer's Notes

At Arcis sur Aube, the last gasp of Napoleon’s Empire, the French Army is a sock puppet, and his campaign is running on fumes. By this time he’s a...

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On Morale

On Morale

The term "Morale" covers more than one concept. In designing a game, you need to distinguish exactly what you are modeling, and how best to do it. ...

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Thunderstorms

Thunderstorms

Read about the design intent behind Thunderstorm effects in The Library of Napoleonic Battles series. Download the article here.

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What is Playability?

What is Playability?

The term “Playability” is generally used without elaboration as if everyone knows what it means. This article looks at what constitutes Playability.  

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WARGAME DESIGN VOL. V, Nr. 2

WARGAME DESIGN VOL. V, Nr. 2

In the next issue... Ricochet Fire and LOS: The Gunner's View In the article (click above to view/download) I explain why bombardment cannot be ef...

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